Live monitoring, MP4 sync/replay, and side-by-side scene comparison across live, image replay, and video replay.
server timerun ?
Realtime server configuration
Global settings used by live Server Model, captured-image replay, and synchronized MP4 replay. Save before starting a job.
config path
Vision backend
Enable for APIDIS/WildTrack-like player validation; disable for traffic or mixed-object scenes.
YOLO target classes
Saved as COCO ids in server_target_class_ids. Use Ctrl/Cmd-click for multiple classes.
SuperGlue homography
Load or save the global server configuration.
Runs
Offline replay from captured images
Uses the global realtime server configuration above for depth model, YOLO classes, player-only filtering, and SuperGlue.
MP4 upload / synchronized replay
Uses the global realtime server configuration above for depth model, YOLO classes, player-only filtering, and SuperGlue. This card only controls video upload, sync ranges, and sample FPS.
Use the visual timelines below to align the two recordings before extraction.
Video sync editing: idle
cam1
start 0.000t=0.000 / ? send ?
interval: 0.00s
cam2
start 0.000t=0.000 / ? send ?
interval: 0.00s
Create or select a run, upload two videos, align them using the timelines, then launch replay.
Replay detailsFor each replay: images read, groups formed, scenes written, status, and last error/warning.